Unix: Blender in seperateworkspace:ctrl-alt-arrows Saving settings: File -> or Ctrl-U
Windows
Active window: mouse over window
Standard layout:
Top is InfoWindow
- Middle is 3DWindow
Bottom is ButtonWindows
Changing layout:
- RMB at windowborders
- Very left button of window
Pink means selected
CrossHair is the 3D cursor, for placing objects or as center point
Fullscreen of window: Ctrl-Uparrow:
Views (zooming) and modes
Zooming: Scroll MMB
Zooming (smooth) Ctrl+Drag MMB
Zooming (increments) NUM+, NUM-
Panning: Shift+Drag MMB
Free rotating: Drag MMB
Camera view: Num 0
Top, Front, Side: resp Num7, 1, 3
Bottom, Back, Left side: resp Ctrl+Num7, 1, 3
Ortho/ Perspective: Num 5 Shading modes: Z (+ Shift, Ctrl, Alt)
Object mode: edit object as a whole, Tab
Edit mode: edit vertices of an object, Tab
Orbit Center: RMB+Object, Num. (Object Mode)
15 degree increments: Num2,4,6,8
Commands
Toolbox: Space
3D cursor
In Objevt mode and 3D Trans Man Num7+LMB -> Num1+LMB (all three coordinates are entered now)
Selecting
Object: RMB+Object Add/Remove Object: Shift+RMB+Object
Input
Sliders: drag or shift-LM+input+enter+enter
Layers
- Toggle layers: 123...90[ALT]KEY (20 layers)
- All Visible: `KEY
Importing
From AutoCAD: create STL files with export command
In Blender: import STL
To solve smoothing issues:
Select object - Edit mode - A - W - remove doubles
Object mode - add modifier - edge split
quads?